EFEKTIVITAS GAME BASED LEARNING DENGAN MEDIA GIMKIT PADA MATERI BILANGAN BULAT SISWA TUNARUNGU
Abstract
Abstract:
This study aims to describe the effectiveness of the Game Based Learning model using Gimkit media on integer material for deaf students at SLB Harmoni Sidoarjo in the 2025/2026 academic year. This research used a descriptive quantitative method involving 8 deaf students and 1 teacher as research subjects. Data collection techniques were conducted through observation, student response questionnaires, and learning outcome tests. The research instruments included teacher observation sheets, student activity observation sheets, student response questionnaires, and Gimkit-based test questions. The results showed that the implementation of the Game Based Learning model using Gimkit media was able to increase students’ activity and learning motivation in integer material. The teacher’s ability in managing learning was categorized as good, student activity was categorized as active, and student responses toward the use of Gimkit were positive. Game-based learning supported by visual and interactive media can help deaf students understand integer concepts more easily and enjoyably.

